Card of Safe Return
Spell Continuous

Card of Safe Return

  • View:
  • 6156




When a monster is Special Summoned from your Graveyard, you can draw 1 card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
47± 8/ 100
Power Score
Intrinsic 49
Deck 46

Card of Safe Return — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 46 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Card of Safe Return converts Graveyard Special Summons into card draw, so its value depends on the deck already producing GY Special Summons. It is a generic, archetype-agnostic engine piece that appears in 14 sampled decks across 8 archetypes, and it is cheap to run at about two copies per deck. The score stays moderate because there are no combo boards or guides to show what it actually converts into, and its legal_copies are reported as 0 in every format, which contradicts the deck usage and lowers the Deck score by 2. The rubric does not reward its frequency in decks: it is a staple-level draw trigger, not a boss or a board-breaker.

Axis scores

Axis Score Evidence
Accessibility 45 It is a continuous spell with no searcher or summon route in the evidence, and it appears in 14 decks at about 1.9 copies each, so it is live in hand in some shells (inferred from deck counts; no as_starter or as_searched data) (observed).
Combo & Conversion 30 Its text only draws 1 card per Graveyard Special Summon and does nothing on its own, and there are no recorded combo boards to confirm a payoff chain (verified from text; no combo data).
Resource Economy 60 Each Graveyard Special Summon can draw a card, so it can generate repeated card advantage over a turn (verified from text; magnitude inferred).
Effect & Interaction 5 It has no negation, removal, or hand-trap effect and provides no opponent interaction (verified from text).
Material Utility 5 It is a spell card and cannot be used as material or a name/level provider (verified from card type).
Resilience & Flexibility 45 It stays on the field across turns, but it can be destroyed by spell removal and has no redundancy beyond the copies run (inferred from frame and text).
Deck-Building Efficiency 80 It is a single-copy-cheap continuous spell with no garnet, lock, or restriction, and it is easy to splash or run 1 to 3 copies (inferred from decks_evidence copy distribution).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 49, Deck ≈ 46, Meta = provisional. Modifiers: Illegal-format penalty (legal_copies = 0 everywhere) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns each Graveyard Special Summon into a card, so it rewards decks that already have GY recursion
  • Cheap and easy to run, with 1 to 3 copies per deck in the sample
  • Archetype-agnostic text that fits across 8 sampled archetypes

Weaknesses

  • Does nothing without Graveyard Special Summons already happening
  • No searcher or direct access route in the evidence
  • No interaction, negation, or material value
  • Legal copy count in the evidence contradicts its deck usage

Counters / choke points

  • Spell removal or destruction effects on the continuous spell
  • Graveyard-hate effects that stop Special Summons from the Graveyard

Best use

Graveyard Special Summon draw engine in decks that already recur monsters from the Graveyard. Decks: Dark World, Book Of, Greed, Mayakashi, Paleozoic.

Evidence & gaps

  • Verified: Card text: when a monster is Special Summoned from your Graveyard, you can draw 1 card; Card type: Continuous Spell with no archetype and no level, ATK, or DEF; legal_copies reported as 0 in TCG, OCG and MasterDuel
  • Observed: Appears in 14 sampled decks (decks_running_main 14, decks_running_side 0); Spans 8 distinct archetypes and 4 gameplay types; Average 1.93 copies per deck, max 3; Top partner Pot of Avarice in 64.3% of its decks
  • Inferred: Draw value scales with how often the deck produces Graveyard Special Summons; Archetype-agnostic text gives high portability across homes; Spell removal is the main realistic way to stop its ongoing draw
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only legal_copies is 0 in every format while 14 decks run the card; needs a banlist check no starter-count data, so DeckResilience is estimated from archetype spread and copy distribution











https://metaduelist.com/
Top